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											 Strike-A-Light 
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											Version 
											2.00 
											"My part in the project was to devise a simulation 
that would help train a Strike X-1 operative in the 
strategic requirements of the weapon, to help 
recognise in the field exactly when was the best time 
to strike. The simulation did not originally contain 
the 'permanent conversion' of an individual. Now that 
I know this is possible, I have quickly re-compiled 
the simulation to take this into account. When I 
played the first 'game' of the new simulation, I 
suddenly realised the awesome power of the Strike X-1. 
Perhaps it can be used for good as well as evil? I 
deeply regret my part in this project, I was blinded 
by the excitement of the new technology, not fully 
understanding the means to which it would eventually 
be used. I now know the truth. Thanks to a colleague 
in the Ministry of Temporal Science, I now have a 
chance to seek solace. Although I cannot alter what 
has already happened, I can at least make an attempt 
to forewarn those who have yet to exist. Do not ask 
how I know these things. All I request is that you use 
the simulation often. Master the art of the last 
Strike - your freedom of will depends upon it..."    
This simulation was designed to train operatives in 
the strategic use of the Strike X-1, a mind altering 
weapon of the future. Play against the computer, or 
with your friends and family, either individually or 
as teams. Original strategic gameplay, multiple board 
sizes, nine difficulty levels, undo and redo, skins, 
save games and play-by-email. Master the last Strike. 
Who strikes last, strikes best. Your freedom of will 
depends on it! |